AΦE

Insight

AΦE GB


Aoi Nakamura and Esteban Lecoq

LILITH.AEON

  • 30 August
    14:30 – 15:50
  • FFT Düsseldorf | Foyer
  • Wheelchair Access Impaired mobility
  • Total duration: 80min
  • Area: 25
    Dance from England

LILITH.AEON

Choreography: Aoi Nakamura and Esteban Lecoq

LILITH.AEON is an innovative audience-guided cyber-physical piece of dance that pushes and reimagines the boundaries between the metaverse and reality. This multidisciplinary artwork delves into the future of Lilith, a virtual character reincarnated, and the intriguing metaverse world she inhabits. Drawing inspiration from the remarkable true story of a three-year-old girl, the first human ever to be cryogenized, it weaves a narrative that explores the concept of “transhumanism” and challenges our understanding of life and death in a future society, as well as encourages the audience to contemplate and expand their imagination. The fusion of technology and art delivers a captivating storytelling experience that vividly illustrates how the rise of AI forces us to reconsider our perspective of life, death, and the essence of existence.

Artistic Crew / Team:
CONCEPT, DIRECTION, CHOREOGRAPHY, DANCE Aoi Nakamura and Esteban Lecoq | AI DEVELOPER Daniel Bisig | LEAD TECHNICAL AND CHARACTER ARTIST Bruce Evans | TECHNICAL ARTIST AND PRODUCTION MANAGER Andrew Voller | UNREAL ENGINE AND CHARACTER ARTIST Timothy Devlin | UNREAL ENGINE ARTIST Candice Wu | CHARACTER DESIGNER (AVATAR) Death Spray Customs | TECHNICAL ADVISOR Ian Williams | COSTUME DESIGNER Lara Jensen | MUSIC Abul Mogard | MOCAP ANIMATOR Sky Ainsbury | DANCE (R&D) Tara Jade Samaya | CONCEPT TECHNICAL ARTIST (R&D) James Halliwell | UNREAL ENGINE ARTIST (R&D) Sinew Zhang | UNREAL ENGINE ARTIST (R&D) Rodrigo de Deus | PERFORMANCE Lilith.Aeon | PRODUCTION AΦE

Co-Producers:
Powered by: Scan Computers and NVIDIA
Coproduction: La Filature Scène Nationale de Mulhouse

Funders and Supporters:
Supported by: Arts Council England, Innovate UK, Institute of Cultural and Creative Industries – University of Kent, Creative Technology, Centre for Dance Research - Coventry University and Visual Elements

R&D (2017-2023) supported by Sadler’s Wells, Creative XR powered by Digital Catapult and Arts Council England, EPSON, Supatex, Reinbeckhallen, Holotronica, Scalable Display, TECE, Blackcam System, Jasmin Vardimon Company, Rambert, Epic Games, Kent County Council, residency program “La Fabrique Chaillot” – Chaillot – Théâtre National de la Danse, South East Dance, Dance4, Ashford Borough Council, Interact Lab, The Game of Life, Theatre Delicatessen, Stafford Perkins and RebusFarm.